Saccade ๐๏ธโก
Don't ask โdid the pixels change?โ โ ask
โdid anything change that ego-motion cannot explain?โ
๐ป Code
๐ค Model
๐ Dataset
Benchmark โ Full vs TemporalSim vs Saccade
| method | re-encoded | fidelity | energy |
power | hrs @10kJ | budget viol. |
Per-frame encoder workload
Shaded bands are motion regimes. Saccade stays low exactly where
TemporalSim cannot.
Why it works โ the two competing decision signals
same-position residual โ re-encode
motion-compensated residual โ re-encode
Honest notes
โข The stream is deterministic synthetic ego-motion, not natural video โ a
controlled apparatus so the steady-motion claim is exactly reproducible.
โข Energy is an analytic FLOP model (FLOPs ร 1 pJ/FLOP), not a power meter.
Relative comparisons and the budget guarantee are sound; absolute Joules depend on
that coefficient.
โข Results use the dependency-free SyntheticBackbone, where each patch embedding
is genuinely independent so subset encoding realizes real savings. On a real ViT
(DINOv2-small) the same machinery runs but degrades faster at low budgets โ see the repo.
โข This page is a static Space: every configuration was precomputed offline with
the same code the repo's 30 tests exercise, so there is no backend to wait for.